Week 1

Week 2

Week 3

Week 4

Week 5

Week 6

Assignment -

  1. Make an image where you use at least 5 of the different material presets. You should not use the preset "as is" - but make changes to them. Describe in words what changes you made.
     
  2. Render your composition using "Depth of Field".


My Depth of Field picture is this OASIS.

Brick texture - started with terracotta changed texture to colorsand in the sand category, then increased the texture levels with the bump turned on and turned off the vertical striped texture, changed to HLS (red) in the color settings and darkened it, then turned the ambience down just a little and applied as a cube.

Cement - default gray changed texture to marblesand and turned off the color in the first image in that texture, then darkened the color and applied as a cube.

World plane and both terrains - texture marblesand, darkened slightly and applied as a terrain.  The closer terrain was "clipped" and another terrain was inverted and used as a negative object for the "oasis". 

Water is a cylinder just below the world plane level and is the "oasis" water darkened and with the bump upped some.

The planter is the marble texture with the bump deepened and set for a cylinder instead of a sphere.

Here is an unfinished image showing the main textures before I added the water and trees.

And, here is the nighttime image without "depth of field" applied.

Just the "brick" texture and the "balls" with "depth of field" applied.


Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Week 6

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