Assignment -
- Make an image where you use at least 5 of the different material
presets. You should not use the preset "as is" - but make
changes to them. Describe in words what changes you made.
- Render your composition using "Depth of Field".

My Depth of Field picture is this OASIS.
Brick texture - started with terracotta changed
texture to colorsand in the sand category, then increased the texture
levels with the bump turned on and turned off the vertical striped
texture, changed to HLS (red) in the color settings and darkened it,
then turned the ambience down just a little and applied as a cube.
Cement - default gray changed texture to marblesand and turned off the
color in the first image in that texture, then darkened the color and
applied as a cube.
World plane and both terrains - texture marblesand, darkened slightly
and applied as a terrain. The closer terrain was "clipped" and
another terrain was inverted and used as a negative object for the
"oasis".
Water is a cylinder just below the world plane level
and is the "oasis" water darkened and with the bump upped some.
The planter is the marble texture with the bump
deepened and set for a cylinder instead of a sphere.
Here
is an unfinished image showing the main textures before I added the
water and trees.
And, here
is the nighttime image without "depth of field" applied.
Just the "brick"
texture and the "balls"
with "depth of field" applied. |